All legal documents

Milestone 2 Final Draft v1.2

Competition Rules

Last updated 16 September 2026

This is a Milestone 2 legal draft provided for review. It is not a final or fully executed policy.

Rules that govern paid skill-based CS2 competitions on VersusArena.

Milestone 2 Final Draft v1.2

Prepared for Milestone 2

Last Updated: 16 September 2026

Status: Milestone 2 final legal draft.

1. PURPOSE, SCOPE AND CONTRACTUAL RELATIONSHIP

1.1 These Competition Rules govern paid skill-based competitive gaming matches and tournaments made available through the VersusArena platform (the Platform). They apply to each user who enters and plays in a paid Competition as a Participant.

1.2 The Platform is designed for participant-only competitive play. Participation funding must come from the relevant Participants or from a team-funding mechanism expressly supported and disclosed for that Competition. The Platform does not offer sportsbook-style betting, odds, spectator wagering or third-party betting on Competition outcomes.

1.3 These Rules form part of the agreement between each Participant and the legal operator of VersusArena (the Operator). They must be read together with the VersusArena Terms of Use and Refund Policy.

1.4 The Terms of Use govern the general contractual relationship with the Operator. These Rules govern Competition-specific operational matters. If a conflict concerns the conduct, result, settlement or refund mechanics of a Competition, these Rules apply to that matter unless the Terms of Use expressly state otherwise. Competition Parameters displayed to a Participant before funding supplement these Rules and govern the variable parameters of that specific Competition.

1.5 No Competition Parameter may be used to give the Operator a discretionary right to change the economic terms of a Competition after that Competition has been funded, except to the extent required by applicable law or necessary to implement a result or refund expressly permitted by the rules accepted before funding.

1.6 A user may create a Platform account without accepting these Rules. Before entering or funding the user's first paid Competition, the user must accept the then-current Competition Rules and Refund Policy. The material Competition Parameters for each Competition must be presented and accepted before funding. VersusArena may require renewed acceptance of materially updated Competition Rules or Refund Policy before further paid participation.

2. DEFINITIONS

For these Rules:

Competition means a skill-based CS2 match or tournament made available through the Platform, including supported 1v1, 2v2 and 5v5 formats.

Participant means an eligible user who enters and personally participates in a Competition.

Payer means a Participant who funds their own Participation Amount or, where the Platform expressly supports captain-funded team entry, a team captain who funds one or more Participation Amounts for members of that team.

Original Payer means the Payer whose Funding Wallet actually provided the relevant Participation Amount.

Participation Amount means the amount of USDC allocated to a Participant's entry into a specific Competition, whether funded by that Participant or by a supported team captain acting as Payer.

Funding Wallet means the User-Controlled Wallet from which a Payer personally authorises the transfer of the relevant Participation Amount or Participation Amounts into the applicable Tournament Smart Contract.

Competition Parameters means the material terms presented before funding, including the Competition format, relevant Participants or teams, funding method, Payers and Funding Wallets where applicable, Participation Amounts, Platform Fee, payout allocation, refund logic, Funding Deadline, result-review window, scheduled date or performance period where applicable, map or map-selection logic, server or server region, start conditions, and any other material Competition-specific terms shown to Participants or Payers.

Platform Fee means the service fee payable to VersusArena for a successfully completed Competition and equals 10% of the aggregate Participation Amounts allocated to that Competition.

User-Controlled Wallet means a blockchain wallet made available through supported wallet infrastructure where the user controls the wallet credentials or keys as implemented by the provider and must personally authorise sensitive wallet operations.

Tournament Smart Contract means the smart contract used to receive user-authorised Participation Amounts and execute the payout or refund logic applicable to a Competition.

Official Match Data means the technical records used to determine or verify a Competition result, including VersusArena server data, MatchZy records, game logs, demo files and other reliable technical records generated or retained in connection with the Competition.

Outcome means one of the result states that the Tournament Smart Contract is designed to recognise for the funded Competition: Team A Wins, Team B Wins or Void/Refund.

Final Outcome means the Outcome that has become final for settlement under Section 11 after any applicable result verification or dispute process has been completed.

Void means a Competition that is treated as having no valid competitive result for settlement and for which the applicable refund logic is used.

Settlement means the execution by the Tournament Smart Contract of the payout and Platform Fee logic associated with a Final Outcome, or the execution of the refund logic associated with a Void/Refund Outcome.

3. ELIGIBILITY

3.1 A Participant must be at least 18 years old and have legal capacity to enter into a binding agreement.

3.2 Paid Competitions are available only where VersusArena has enabled the relevant functionality. Availability may depend on the Participant's actual geographic location, country of residence, identity-verification status, account status, compliance status and other eligibility criteria permitted by applicable law.

3.3 A Participant must not enter a paid Competition from a jurisdiction in which the relevant paid functionality has not been enabled by VersusArena.

3.4 VersusArena may require age verification, identity verification, sanctions or PEP screening, geographic checks, wallet or transaction risk checks, or other proportionate compliance measures before a Participant is allowed to enter a Competition or before a Competition Outcome is finalised where such checks are legally or operationally required.

3.5 Each Participant must use their own Platform account and must personally play under the account used to enter the Competition. Account sharing, account sale, account transfer or permitting another person to play on the Participant's behalf is prohibited.

3.6 A Participant may be required to maintain a valid Steam account, CS2 access and any software or technical configuration required for the relevant Competition.

3.7 Eligibility for one Competition does not guarantee eligibility for future Competitions. VersusArena may change jurisdictional availability or compliance requirements prospectively where reasonably required by law, regulation, provider requirements or risk controls.

4. COMPETITION FORMATS AND PARAMETERS

4.1 VersusArena may offer supported formats including 1v1, 2v2 and 5v5. Not every format must be available in every jurisdiction or product version.

4.2 Before funding, the Platform must display or otherwise make available the material Competition Parameters applicable to that Competition. Depending on format, these may include:

(a) Competition format and team size;

(b) participating users or teams;

(c) map or map-selection logic;

(d) server or server region;

(e) required start or ready conditions;

(f) the Participation Amount applicable to the Participant;

(g) the aggregate amount allocated to the Competition where displayed;

(h) payout logic;

(i) the Platform Fee;

(j) refund or Void logic; and

(k) any Competition-specific restrictions or conditions.

4.3 By entering a Competition, each Participant accepts the Competition Parameters presented for that Competition. A Payer separately authorises the specific Participation Amount or aggregate Participation Amounts that the Payer is funding. Where a team captain funds other Participants, the applicable funding allocation and payout mode must be fixed and disclosed before that funding is authorised.

4.4 Competition entry does not use an unlimited token allowance. Each user authorises the specific Participation Amount required for the specific Competition transaction.

4.5 Once a Competition is funded, the participating sides, relevant Funding Wallets, Participation Amounts, prize structure, the 10% Platform Fee and the payout and refund logic are fixed for that funded Competition and cannot be changed by the VersusArena backend. Any smart-contract upgrade must comply with Section 12.9 and must not alter those terms for an already funded Competition.

4.6 For 2v2 and 5v5 Competitions, the Competition Parameters must state before funding whether each Participant funds their own Participation Amount or a team captain funds the team. For a captain-funded team, the Parameters must identify the relevant Payer and Funding Wallet and must fix the payout mode before funding: either the winning payout is directed to the captain or it is distributed among the winning team's Participants according to the allocation disclosed before funding. The selected funding and payout mode cannot be changed after funding. Any refund remains payable to the applicable Original Payer regardless of the selected winning-payout mode.

4.7 A material Competition rule or setting that can affect eligibility, the competitive result, a permitted Outcome, payout or refund must be disclosed before funding or otherwise incorporated by reference in material made available before funding. VersusArena should not enforce an undisclosed Competition-specific rule retroactively to change the economic result of a funded Competition, except where mandatory law requires otherwise.

5. FUNDING A COMPETITION

5.1 A Payer must have sufficient supported digital assets in the relevant User-Controlled Wallet to complete the Competition funding transaction the Payer has agreed to fund.

5.2 The Payer personally authorises the transfer of the relevant Participation Amount or aggregate Participation Amounts from the Funding Wallet into the applicable Tournament Smart Contract. A Participant whose entry is funded by a supported team captain is not treated as the Original Payer of that amount.

5.3 VersusArena does not manually take possession of, release or reallocate the Participation Amount. Once funded, the Participation Amount is governed by the predefined logic of the applicable Tournament Smart Contract.

5.4 Once the transfer into the Tournament Smart Contract is confirmed, the Participation Amount becomes subject to the payout and refund logic fixed for that Competition.

5.5 A Competition entry transaction may fail, be delayed or be rejected because of blockchain conditions, wallet restrictions, sanctions or blockchain-risk screening, insufficient balance, technical failure or another cause outside VersusArena's reasonable control. A Participant is not treated as funded until the transaction reaches the confirmation state required by the Platform.

5.6 After a Competition has been funded, a Participant may cancel only where a cancellation option is expressly made available under the applicable Competition Parameters or where mandatory law requires otherwise. A confirmed transfer into the Tournament Smart Contract is not otherwise unilaterally reversible. Any permitted cancellation or refund must follow the predefined smart-contract logic, these Rules and the Refund Policy.

5.7 The Tournament Smart Contract is not described as a bank account, statutory client-money account or escrow arrangement unless the final legal and technical structure expressly supports that description.

6. FUNDING FINALITY AND COMPETITION LOCK

6.1 A Competition may require all required Participation Amounts to be confirmed before the Competition becomes fully funded and eligible to start.

6.2 Once the Platform records the Competition as fully funded or otherwise locked for play, the economic terms described in Section 4.5 remain fixed for that Competition and may not be retroactively altered through an administrative action or later smart-contract upgrade.

6.3 If all required Participation Amounts have not been confirmed by the Funding Deadline, the Competition expires or is cancelled and must not start. Any Participation Amount already confirmed for that Competition must be returned to the applicable Original Payer through the predefined pre-start refund logic, and no Platform Fee is charged. Where no match has started, this pre-start cancellation need not be characterised as a competitive Void result merely to give effect to the return.

6.4 If the Platform offers a voluntary cancellation option before all required sides are fully funded, the availability of that option and the applicable cut-off must be disclosed before funding. Any return after funding must use the predefined refund logic applicable to the Competition.

7. READY STATUS, START, LATE ARRIVAL AND NO-SHOW

7.1 Participants must follow the ready-up, server-connection and start procedures displayed by the Platform.

7.2 A Competition becomes In Progress when the Platform records that the applicable Competition start conditions have been satisfied.

7.3 Failure to connect, confirm readiness or appear on time may result in an operational consequence under the Competition Parameters and these Rules.

7.4 Any ready-up, late-arrival or no-show deadline that may affect the Competition Outcome must be displayed through the Platform or Competition Parameters before it is applied.

7.5 The consequence of a no-show may be a winning Outcome for the opposing side or Void/Refund only where that consequence is stated in the Competition Parameters or other rules made available before funding. No other monetary outcome may be created after funding.

7.6 No no-show rule may permit an administrator to create an arbitrary recipient or payout amount. Any economic consequence must be capable of being expressed through the predefined Competition logic and one of the permitted Outcomes.

8. MATCH CONDUCT AND FAIR PLAY

8.1 Participants must compete in good faith and on the basis of their own skill and performance.

8.2 Prohibited conduct includes:

(a) cheating or use of unauthorised software, scripts, bots, exploits or technical manipulation;

(b) account sharing or permitting another person to play on the Participant's behalf;

(c) collusion between Participants or teams;

(d) intentional losing, match-fixing or prearranged results;

(e) creating or controlling multiple accounts to manipulate eligibility, limits, Competition results or payouts;

(f) manipulation of connection, latency, server conditions, logs, evidence or result data;

(g) abuse of bugs, vulnerabilities or unintended Platform behaviour;

(h) fraudulent funding, wallet abuse or use of assets reasonably suspected to be connected with unlawful activity;

(i) harassment, threats or serious abusive conduct connected with a Competition; and

(j) any conduct expressly prohibited by the Terms of Use or applicable Competition Parameters;

(k) intentionally disconnecting, abandoning play or manipulating connectivity in order to manufacture a dispute, avoid an expected result or gain an unfair advantage;

(l) submitting fabricated, altered, misleading or knowingly false evidence in connection with a Competition review; and

(m) using the dispute or support process in bad faith to harass another Participant, delay Settlement without a genuine basis or obtain an Outcome to which the Participant is not entitled.

8.3 VersusArena may investigate suspected prohibited conduct using the evidence described in these Rules and other information lawfully available to it.

8.4 Where a suspected integrity issue is identified before a Final Outcome is submitted, VersusArena may delay result finalisation while the issue is reviewed, provided the technical architecture permits that delay and the review is conducted for a legitimate integrity, fraud, legal or compliance purpose.

9. OFFICIAL MATCH DATA AND RESULT DETERMINATION

9.1 Competition results are determined primarily by Official Match Data.

9.2 Official Match Data may include VersusArena server records, MatchZy output, game logs, demo files, anti-cheat information and other reliable technical records generated in connection with the Competition.

9.3 Screenshots, video clips, messages and other evidence supplied by Participants may be considered as supplementary evidence. Such evidence does not automatically override complete and internally consistent Official Match Data.

9.4 Where Official Match Data is complete and internally consistent, it will normally be treated as the primary evidence of the Competition result.

9.5 Where Official Match Data is missing, corrupted, conflicting or materially unreliable, VersusArena may investigate the Competition and determine whether the result can reliably stand or whether another predefined Outcome, including Void/Refund where applicable, should be used.

9.6 VersusArena may correct an obvious result-recording error before Final Outcome submission where reliable evidence demonstrates the actual match result. A correction must determine the proper predefined Outcome and must not be used to specify an arbitrary payout address or amount.

10. TECHNICAL FAILURES AND INTERRUPTIONS

10.1 A technical issue does not automatically make a Competition Void. The relevant question is whether the issue materially prevented a fair, reliable or verifiable completion of the Competition.

10.2 Relevant technical issues may include:

(a) VersusArena server failure;

(b) material MatchZy or game-server malfunction;

(c) Steam or Valve service outage;

(d) loss or corruption of Official Match Data;

(e) blockchain, wallet or smart-contract failure affecting funding or Settlement;

(f) a material Platform software defect affecting one or more Participants; and

(g) an individual Participant connection failure.

10.3 Depending on the cause, timing, available evidence and competitive effect, the applicable response may include allowing the verified result to stand, resuming or restarting play, requiring a rematch, or using the Void/Refund Outcome.

10.4 The Platform should apply consistent technical-failure criteria and should not use technical-failure discretion to change the economic terms of a funded Competition.

10.5 Any reconnect period, pause entitlement or consequence of an individual Participant connection failure must be stated in the Competition Parameters or other Competition rules made available before funding. An individual connection issue does not by itself require Void/Refund.

10.6 A match may be resumed, restarted or replayed where a reliable and fair result can still be obtained. Void/Refund may be used where the available evidence and technical circumstances do not permit a fair and reliable result to be determined.

10.7 A Steam, Valve or other third-party outage is assessed according to its actual effect on the Competition. The fact that an outage originates with a third party does not by itself determine whether the result stands, the match is resumed or replayed, or Void/Refund applies.

10.8 A Participant who becomes aware of a material technical issue during play should report it without undue delay and, where the Platform provides an authorised pause or support mechanism, use that mechanism where reasonably possible. Unless the Platform, an authorised administrator or the technical circumstances require play to stop, a Participant should not unilaterally abandon the match solely to create a refund or dispute claim. Continuing to play after knowingly accepting an obvious pre-match setting or condition may be considered when assessing a later dispute, without limiting any non-waivable right or a claim based on concealed, fraudulent or materially different circumstances.

11. RESULT REVIEW, DISPUTES AND FINAL OUTCOME

11.1 After a Competition is completed, VersusArena verifies the result using Official Match Data and determines the applicable predefined Outcome.

11.2 Every paid Competition must include a result-review period after the initial verified result is recorded and before the Outcome becomes final for Settlement. The duration of that period must be disclosed through the Competition Parameters before funding and displayed or otherwise made available to Participants when the result is recorded. During that period the recorded result remains provisional and Settlement must not be executed, subject to any additional integrity, fraud, compliance or technical review permitted by these Rules.

11.3 A Participant who believes a recorded result is incorrect or that a material Competition Rule was violated may submit a dispute through the dispute or support process designated by the Platform within the applicable result-review period.

11.4 A dispute should identify the Competition, the issue being challenged and the supporting evidence reasonably available to the Participant.

11.5 During review, VersusArena may consider Official Match Data, Participant evidence, account records, anti-cheat information, server records, relevant wallet or transaction-risk information where legally permitted, and other reliable evidence relevant to the dispute.

11.6 The authorised result-review administrator is limited to selecting one of the Outcomes already supported by the funded Competition, namely Team A Wins, Team B Wins or Void/Refund. The administrator cannot enter an arbitrary payout address, arbitrary payout amount or manual distribution of Competition funds.

11.7 A Final Outcome is the Outcome determined after completion of any applicable result-verification and timely dispute process. Once a Final Outcome has been submitted to the Tournament Smart Contract and on-chain Settlement has executed, the blockchain transaction may be irreversible.

11.8 The Terms of Use may provide account, compliance or legal remedies for fraud or misconduct discovered after Settlement. Those remedies must not be described as a reversal of a completed on-chain Settlement unless such a reversal is actually available under the applicable technical architecture and law.

11.9 Once the applicable review period has expired without a timely dispute, or once a timely review has been completed, VersusArena may submit the resulting predefined Outcome as the Final Outcome. The Platform should process result reviews within a reasonable period having regard to the complexity of the issue, available evidence and any compliance or technical dependency.

11.10 A Participant must report a known result, rule, technical or integrity issue promptly enough to permit meaningful review. Where an issue was plainly visible before or during play and the Participant knowingly continued without reporting it when a reasonable reporting method was available, VersusArena may take that delay into account when assessing the credibility, materiality and competitive effect of the complaint.

11.11 Evidence submitted in a result review must relate to the relevant Competition and must not be fabricated, materially altered or knowingly misleading. VersusArena may reject unreliable evidence and may apply proportionate account measures for deliberate falsification or repeated bad-faith abuse of the dispute process. Such measures do not create a discretionary right to confiscate or manually redistribute Competition funds.

12. PREDEFINED OUTCOMES AND SMART-CONTRACT SETTLEMENT

12.1 VersusArena submits to the Tournament Smart Contract only one predefined Final Outcome: Team A Wins, Team B Wins or Void/Refund.

12.2 The VersusArena backend does not specify payout recipients or payout amounts when submitting a Final Outcome.

12.3 The Tournament Smart Contract determines recipients and amounts automatically from the Competition Parameters fixed on-chain for the funded Competition and the Final Outcome submitted for that Competition.

12.4 The permitted Outcomes are:

(a) Team A Wins;

(b) Team B Wins; and

(c) Void/Refund.

12.5 Where a winning Outcome is submitted, the Tournament Smart Contract executes the corresponding payout to the wallet or wallets identified by the fixed Competition logic and routes the disclosed Platform Fee to the fixed fee recipient.

12.6 Where the Void/Refund Outcome is submitted, the Tournament Smart Contract automatically returns the applicable Participation Amounts to the original Funding Wallets or original payers according to the refund logic fixed for the Competition.

12.7 VersusArena does not have an administrative function that permits it to substitute an arbitrary recipient, arbitrary payout amount, fee recipient or participant composition after funding.

12.8 Emergency handling is limited to the predefined refund path that returns the applicable Participation Amounts to the original Funding Wallets or original payers. It does not permit VersusArena to withdraw or redirect Participant USDC to an arbitrary address. Any pause function may delay execution for a legitimate technical, security, integrity or compliance reason but must not permit arbitrary changes to recipients, amounts, the Platform Fee or the funded Competition parameters.

12.9 If the Tournament Smart Contract is upgradeable, any later upgrade must apply prospectively and must not alter the economic or settlement logic, recipients, Participation Amounts, Platform Fee, payout logic or refund logic of a Competition that was already funded before the upgrade.

13. VOID AND REFUND

13.1 A Competition may be treated as Void where no reliable competitive result can reasonably be determined or where another Void condition stated in these Rules or the Competition Parameters applies.

13.2 Potential Void circumstances may include a material Platform-side server failure, corrupted or unavailable result data, cancellation before a valid result can be determined, or another technical or integrity event that makes reliable settlement impossible or materially unfair.

13.3 A Void is not automatically created merely because a Participant loses, voluntarily abandons play, is disqualified, fails to appear, loses connectivity or breaches these Rules. The consequence of those events depends on the specific operational rule applicable to that event.

13.4 Where the Final Outcome is Void/Refund, the Tournament Smart Contract automatically returns the applicable Participation Amounts to the original Funding Wallets or original payers according to the fixed refund logic.

13.5 No Platform Fee is charged for a Competition settled as Void/Refund.

13.6 Refunds and distinctions between a refund, a failed entry transaction and movement of assets from a User-Controlled Wallet are further governed by the Refund Policy.

13.7 A voluntary cancellation after funding is available only where expressly offered for that Competition or required by mandatory law. Any such return must follow the predefined Competition and smart-contract logic. Mandatory consumer rights are not excluded by these Rules.

13.8 For consumers in the EEA, certain Competitions that constitute services related to leisure activities and are provided for a specific date or period may fall within an exception to the statutory right of withdrawal. VersusArena does not assume that this exception applies to every Competition format. Where a statutory withdrawal right may otherwise apply and the paid Competition service is to begin during the withdrawal period, VersusArena will require, where applicable, an express request before funding that performance begin immediately and an acknowledgement that the withdrawal right will be lost once the service has been fully performed. Any non-waivable right that remains before full performance, including any legally required proportionate charge or return following withdrawal, is governed by mandatory applicable law and the Refund Policy.

14. PLATFORM FEE

14.1 VersusArena charges a Platform Fee equal to 10% of the aggregate Participation Amounts in a successfully completed Competition.

14.2 The Platform Fee becomes payable only in connection with a valid completed Competition that reaches a winning Final Outcome and Settlement under these Rules.

14.3 No Platform Fee is charged where the Competition reaches the Void/Refund Outcome.

14.4 Network fees, gas costs, wallet-provider charges and other third-party blockchain costs are separate from the Platform Fee unless expressly stated otherwise. VersusArena may sponsor gas through supported infrastructure without changing the disclosed Platform Fee.

15. CHEATING, COLLUSION, MATCH-FIXING AND DISQUALIFICATION

15.1 If VersusArena reasonably suspects cheating, collusion, match-fixing or another material integrity breach before Final Outcome submission, it may delay result finalisation while the matter is investigated, subject to the technical architecture and applicable law.

15.2 Relevant evidence may include Official Match Data, account history, repeated-opponent patterns, linked devices or network identifiers, wallet relationships, funding or post-Settlement wallet-transaction patterns, communications lawfully available to VersusArena, anti-cheat information and other relevant indicators.

15.3 Where prohibited conduct is established, VersusArena may impose proportionate non-monetary account measures such as warning, Competition disqualification, temporary suspension, account termination or restriction of future participation, as further provided in the Terms of Use.

15.4 Any monetary consequence of disqualification must be expressly supported by the Competition logic accepted before funding and by applicable law. VersusArena must not rely on a general unrestricted right to confiscate Participant funds.

15.5 Where prohibited conduct affects the Competition result, the monetary consequence must be one of the predefined Outcomes supported by the funded Competition and must correspond to the Competition rules disclosed before funding. Depending on those rules and the established facts, this may result in a winning Outcome for the opposing side or Void/Refund. VersusArena may not create a new payout path after funding.

15.6 Where conduct may involve fraud, money laundering, sanctions evasion or another unlawful activity, VersusArena may take additional compliance or account measures required or permitted by applicable law and may cooperate with relevant service providers or authorities where legally required.

16. COMPLIANCE AND RISK-BASED REVIEWS

16.1 VersusArena may require additional verification where justified by the Participant's jurisdiction, legal requirements or risk indicators.

16.2 Risk indicators may include unusual transaction volume, substantial funding followed by minimal genuine Competition activity and rapid movement of assets, geographic mismatch, linked accounts, suspicious wallet exposure, collusion indicators or other unusual behaviour.

16.3 Proof of Address and Source of Funds are not intended to be universal requirements for every Participant. They may be requested where appropriate because of jurisdiction, risk, provider requirements or applicable law.

16.4 VersusArena may restrict Platform access, prevent new Competition entry or delay Final Outcome submission where reasonably necessary and technically possible to complete a legitimate compliance or fraud review.

16.5 VersusArena does not control assets already held in a User-Controlled Wallet and cannot itself freeze or seize those assets through the wallet architecture described in these Rules. A wallet infrastructure provider may independently apply its own compliance or security restrictions.

17. SETTLEMENT TO USER-CONTROLLED WALLETS

17.1 A winning Competition Settlement is executed by the Tournament Smart Contract directly to the wallet or wallets determined by the fixed Competition logic.

17.2 After assets are settled to a User-Controlled Wallet, subsequent wallet transactions are subject to the wallet provider's user-approval process, blockchain conditions and applicable provider compliance controls.

17.3 Circle or another wallet or infrastructure provider may independently deny, hold, restrict or review a wallet transaction based on sanctions, watchlist, blockchain-analytics, legal or other compliance controls. VersusArena does not guarantee that an external provider will approve or process every wallet transaction.

17.4 Sensitive User-Controlled Wallet operations require user approval through the applicable wallet-provider process. Post-Settlement movement from the User-Controlled Wallet is therefore a wallet transaction authorised by the user rather than a conventional withdrawal request submitted to and approved by VersusArena.

17.5 The availability of post-Settlement transfers from a User-Controlled Wallet, including transfers to external wallets, depends on the wallet provider, supported network, Platform configuration and applicable compliance controls. VersusArena does not guarantee that every destination or transfer type will be available.

18. GEO RESTRICTIONS

18.1 VersusArena may enable or disable paid Competition functionality by country, territory or actual user location where reasonably required by law, regulation, provider requirements, compliance risk or the Platform's market-entry policy. Availability may be controlled separately by product mode, including Private or invite-only Competitions and Open or publicly discoverable Competitions. Availability of one paid Competition mode in a jurisdiction does not imply that another paid Competition mode is enabled there.

18.2 A Participant must not use a VPN, proxy, location-spoofing method or other tool to circumvent geographic restrictions.

18.3 A Participant's stated country of residence and actual geographic location may be assessed separately. Proof of residence does not by itself establish that the Participant is physically located in an eligible jurisdiction when using paid Competition functionality.

18.4 Paid Competition functionality is not available to users located in the United States unless VersusArena expressly enables the United States following a separate legal, regulatory and provider review.

19. PLATFORM INTEGRITY AND CHANGES TO RULES

19.1 VersusArena may maintain limits, risk rules and monitoring intended to detect fraud, collusion, match-fixing, money laundering, unusual funding behaviour, multi-accounting and manipulation of Competition results.

19.2 VersusArena may update these Rules prospectively from time to time.

19.3 A change to these Rules must not retroactively change the Participation Amount, Platform Fee, payout formula, refund formula or other material economic term of a Competition that has already been funded, except where required by applicable law.

19.4 If a technical or security change requires migration to a new smart-contract version, already funded Competitions must remain subject to the version and economic logic applicable when they were funded. If continued execution is technically or legally impossible, VersusArena must use the predefined refund or other lawful protective mechanism available for that funded Competition and may not retroactively rewrite its economic terms.

20. SUPPORT AND COMPETITION DISPUTES

20.1 Competition-related questions and disputes must be submitted through the support or in-Platform dispute process designated by VersusArena. The applicable contact details or submission channel will be displayed on the Platform.

20.2 The support process is an operational Competition-review mechanism and is separate from any formal legal dispute-resolution process that may be provided in the Terms of Use.